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  3. [US] ProjectLazarus Hardcore: Zombies|SoloDuoTrio|Cash|Quests|B
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[US] ProjectLazarus Hardcore: Zombies|SoloDuoTrio|Cash|Quests|B

Rank
#10888
Player count
0/50
Address
216.39.242.6:25556 (Game Port)
216.39.242.6:25555 (Query Port)
Status
dead
Distance
526 km
Country
United States
Uptime
7 Days: 0%, 30 Days: 0%
Downtime History
Average FPS
39.98
Last Wipe
-
PVE
False
Website
https://www.theprojectlazarus.com/
Official Server
False
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Settings

These settings are automatically detected based on historical information and the server's description.

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Group Limit
3
Team UI Limit
3
Blueprints
Enabled
Kits
No Kits
Decay
100.00%
Upkeep
100.00%
Rates
1x
Wipe Schedule
  • This server wipes on force wipe. Wipe type is unknown.
  • Unknown wipe at 3:00 PM (America/New_York) on the 3rd, and 5th Thursday of the month.

Map Information

Seed
1337
Size
3250
Map
Project Lazarus Maps
Entity Count
80,123

Description

The Project Lazarus Hardcore server strives to bring the realistic survival aspects of Dayz and incorporate them into Rust. This server wipes every two weeks on Thursday at 4 PM EST (Except for Force) The server has the following modifications: Group Limit: 3 Ability to go into third person. Can only craft basics (you'll be required to scavenge for ammo, medical syringes, doors, code locks etc). Sleeping bags have a single use before it breaks whilst beds have a 15 minute cool down (bags & beds cannot be crafted and must be scavenged). Each piece of clothing provides players with a various amount of inventory space (by default players have one row of inventory space without any clothing). Various building supplies such as nails, cement & sheet metal must be scavenged before being able to upgrade to certain building tiers. Sulfur nodes have been removed (as ammo can only be purchased from outposts or scavenged). Player metabolisms will deplete faster than regular rust (promotes the use of farms & scavenging for food/water).

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Server Information

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