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Project : Resonance | Expédition "Deadwood" | .gg/hlarp
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Rank
#1212
Player count
1/64
Address
194.69.160.28:27015
Status
online
Distance
6214 km
Country
United Kingdom
Uptime
7 Days: 79%, 30 Days: 95%
Downtime History
Map
rp_mezs
Game Mode
darkrp
Password Protected
True
SettingValue
ai_disabled
0
ai_ignoreplayers
0
coop
0
deathmatch
1
decalfrequency
0
fas2_att_acog
0
fas2_att_c79
0
fas2_att_compm4
0
fas2_att_eotech
0
fas2_att_foregrip
0
fas2_att_harrisbipod
0
fas2_att_leupold
0
fas2_att_m2120mag
0
fas2_att_mp5k30mag
0
fas2_att_pso1
0
fas2_att_sg55x30mag
0
fas2_att_sks20mag
0
fas2_att_sks30mag
0
fas2_att_slugrounds
0
fas2_att_suppressor
0
fas2_att_tritiumsights
0
fas2_att_uziwoodenstock
0
fas2_profgain
0.040000
fas2_profgain_shotguns
0.010000
glide_allow_gravity_gun_punt
0
glide_blast_damage_multiplier
1
glide_bullet_damage_multiplier
1
glide_gib_enable_collisions
1
glide_gib_lifetime
8
glide_global_damage_multiplier
1
glide_missile_launcher_max_damage
200
glide_missile_launcher_max_lifetime
10
glide_missile_launcher_max_radius
500
glide_missile_launcher_min_delay
0.500000
glide_pacifist_mode
0
glide_physics_damage_multiplier
1
glide_player_collision_damage_multiplier
0.500000
glide_projectile_launcher_max_damage
200
glide_projectile_launcher_max_lifetime
10
glide_projectile_launcher_max_radius
500
glide_projectile_launcher_min_delay
0.500000
glide_ragdoll_enable
1
glide_ragdoll_max_time
10
glide_turret_explosive_allow
1
glide_turret_max_damage
50
glide_turret_min_delay
0.020000
glide_world_physics_damage_multiplier
1
has_pac3
1
has_pac3_editor
1
hl2_beam_brightness
100
hl2_beam_dmg
15
hl2_beam_fps
0
hl2_beam_noise
0
hl2_beam_scroll
35
hl2_beam_sound
1
hl2_beam_texture
0
hl2_beam_width
2
hl2_cecore_scale
2
hl2_cyactor_animation
NONE
hl2_cyactor_model
models/Kleiner.mdl
hl2_cyactor_skin
0
hl2_dissolver_type
0
hl2_fire_glow
230
hl2_fire_size
64
hl2_fish_count
5
hl2_fish_max_range
300
hl2_fish_model
models/props/de_inferno/goldfish.mdl
hl2_gfollow_actors
NPCCLASS
hl2_gfollow_follow_target
CLASS
hl2_gfollow_formation
0
hl2_gfollow_search_type
1
hl2_goalp_radius
108
hl2_headcrab_count
10
hl2_headcrab_type
0
hl2_npcmaker_enable
1
hl2_npcmaker_enable_sound
ambient/creatures/town_zombie_call1.wav
hl2_npcmaker_max_live_npcs
5
hl2_npcmaker_npcs_name
Suldier
hl2_npcmaker_npcs_skill
3
hl2_npcmaker_npcs_squad_name
Overwatch
hl2_npcmaker_npcs_weapon
weapon_smg1
hl2_npcmaker_npc_type
npc_combine_s
hl2_npcmaker_spawn_frequency
1
hl2_npcmaker_spawn_when_visible
0
hl2_ph_damage
10
hl2_ph_damage_delay
1
hl2_ph_damage_type
1
hl2_ph_radius
750
hl2_playerspeed
10
hl2_player_weapons_strip_range
100
hl2_spotlight_lenght
1024
hl2_spotlight_width
50
hl2_standoff_abandon
0
hl2_standoff_actors
NPCCLASS
hl2_standoff_cover
0
hl2_standoff_hgcr
0
hl2_standoff_search
0
hl2_steam_end
35
hl2_steam_lenght
15
hl2_steam_rate
26
hl2_steam_sound
1
hl2_steam_speed
120
hl2_steam_spread
15
hl2_steam_start
10
hl2_steam_translucency
255
hl2_steam_type
0
hl2_tesla_amplitude
1
hl2_tesla_beams
10
hl2_tesla_radius
100
hl2_tesla_texture
0
hl2_tesla_wmax
30
hl2_tesla_wmin
15
inpc_ai_antlion
1
inpc_ai_antlion_guard
1
inpc_ai_antlion_guard_chargeacceleration
1
inpc_ai_antlion_worker
1
inpc_ai_fastzombie
1
inpc_ai_frenzy
1
inpc_ai_hunter
1
inpc_ai_infantry
1
inpc_ai_poisonzombie_disablethrowheadcrabs
0
inpc_ai_vortigaunt
1
inpc_ai_zombie
1
inpc_allow_adding_npcs_to_squad
1
inpc_cleanup
0
inpc_custom_health
1
inpc_custom_playermodel_faction
resistance
inpc_damage_invulnerable
1
inpc_enabled
1
inpc_enable_factions
1
inpc_force_player_faction
default
inpc_health_regeneration
1
inpc_metropolice_manhacks
1
inpc_nofriendlyfire
1
inpc_patrol
1
inpc_unlimited_vision
1
inpc_weaponproficiency
4
lua_strict
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_teamplay
0
mp_timelimit
0
mp_weaponrespawn
0
mp_weaponstay
0
mute_advisor_footsteps
1
nextlevel
pac_allow_blood_color
1
pac_submit_limit
30
pac_submit_spam
1
pac_sv_block_combat_features_on_next_restart
1
pac_sv_combat_debugging
1
pac_sv_combat_distance_enforced
0
pac_sv_combat_enforce_netrate
0
pac_sv_combat_enforce_netrate_buffersize
60
pac_sv_combat_whitelisting
0
pac_sv_damage_zone
0
pac_sv_damage_zone_allow_damage_over_time
1
pac_sv_damage_zone_allow_dissolve
1
pac_sv_damage_zone_allow_ragdoll_hitparts
0
pac_sv_damage_zone_max_damage
20000
pac_sv_damage_zone_max_damage_over_time_total_time
1
pac_sv_damage_zone_max_length
20000
pac_sv_damage_zone_max_radius
10000
pac_sv_entity_limit_per_combat_operation
500
pac_sv_entity_limit_per_player_per_combat_operation
40
pac_sv_force
0
pac_sv_force_max_amount
10000
pac_sv_force_max_length
10000
pac_sv_force_max_radius
10000
pac_sv_health_modifier
0
pac_sv_health_modifier_allow_counted_hits
1
pac_sv_health_modifier_allow_maxhp
1
pac_sv_health_modifier_extra_bars
1
pac_sv_health_modifier_max_extra_bars_value
1000000
pac_sv_health_modifier_max_hp_armor
1000000
pac_sv_health_modifier_min_damagescaling
-1
pac_sv_hitscan
0
pac_sv_hitscan_divide_max_damage_by_max_bullets
0
pac_sv_hitscan_max_bullets
200
pac_sv_hitscan_max_damage
20000
pac_sv_lock
0
pac_sv_lock_aim
1
pac_sv_lock_allow_grab_ent
1
pac_sv_lock_allow_grab_npc
1
pac_sv_lock_allow_grab_ply
1
pac_sv_lock_grab
1
pac_sv_lock_max_grab_radius
200
pac_sv_lock_teleport
1
pac_sv_nearest_life
0
pac_sv_nearest_life_allow_bones
0
pac_sv_nearest_life_allow_sampling_from_parts
1
pac_sv_nearest_life_allow_targeting_players
1
pac_sv_nearest_life_max_distance
5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone
1
pac_sv_prop_protection
0
physgun_limited
0
physgun_maxrange
4096
player_advisor_sounds
1
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
10
sbox_maxbuttons
10
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdoors
16
sbox_maxdynamite
10
sbox_maxeffects
10
sbox_maxemitters
5
sbox_maxglide_engine_stream_chips
3
sbox_maxglide_missile_launchers
5
sbox_maxglide_projectile_launchers
5
sbox_maxglide_standalone_turrets
5
sbox_maxglide_vehicles
5
sbox_maxhoverballs
10
sbox_maxlamps
10
sbox_maxlights
5
sbox_maxnpcs
10
sbox_maxprops
100
sbox_maxragdolls
5
sbox_maxropeconstraints
1000
sbox_maxsents
20
sbox_maxthrusters
10
sbox_maxvehicles
20
sbox_maxwheels
10
sbox_noclip
0
sbox_persist
ix_darkrp
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
stacker_delay
0.500000
stacker_force_freeze
0
stacker_force_nocollide
0
stacker_force_weld
0
stacker_improved_force_freeze
0
stacker_improved_force_nocollide
0
stacker_improved_force_stayinworld
1
stacker_improved_force_weld
0
stacker_max_count
15
stacker_max_offsetx
200
stacker_max_offsety
200
stacker_max_offsetz
200
stacker_max_total
-1
stacker_stayinworld
1
sv_accelerate
10
sv_airaccelerate
10
sv_allowcslua
0
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
1
sv_pausable
0
sv_ragdollmover_allow_constrained_locking
1
sv_ragdollmover_max_prop_ragdoll_bones
32
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
0
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
0
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_changelog
1
sv_tfa_cmenu
0
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
0
sv_tfa_crosshair_showplayerteam
0
sv_tfa_damage_multiplier
1.000000
sv_tfa_damage_multiplier_npc
0.050000
sv_tfa_damage_mult_max
1.000000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
0.300000
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
0
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_nmrih_flashlight_required
0
sv_tfa_nmrih_fx_fext_override
-1
sv_tfa_nmrih_fx_tnt
1
sv_tfa_nmrih_melee_multiplier
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
toolmode_allow_advdupe2
1
toolmode_allow_advmat
1
toolmode_allow_areapersist
1
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_door
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_finger
1
toolmode_allow_glide_bullet_proof_tires
1
toolmode_allow_glide_engine_stream
1
toolmode_allow_glide_make_amphibious
1
toolmode_allow_glide_material
1
toolmode_allow_glide_misc_sounds
1
toolmode_allow_glide_missile_launcher
1
toolmode_allow_glide_projectile_launcher
1
toolmode_allow_glide_ragdoll_disabler
1
toolmode_allow_glide_transmission_editor
1
toolmode_allow_glide_turret
1
toolmode_allow_glide_water_driving
1
toolmode_allow_glide_wheel_editor
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_inflator
1
toolmode_allow_ladder
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_light
1
toolmode_allow_lvsaienabler
1
toolmode_allow_lvscarengineswap
1
toolmode_allow_lvscartuningremover
1
toolmode_allow_lvscarwheelchanger
1
toolmode_allow_lvshealthshieldeditor
1
toolmode_allow_lvstransmission
1
toolmode_allow_lvsturret
1
toolmode_allow_material
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_nocollideworld
1
toolmode_allow_paint
1
toolmode_allow_persist
1
toolmode_allow_physprop
1
toolmode_allow_precision
1
toolmode_allow_pulley
1
toolmode_allow_ragdollmover
1
toolmode_allow_ragmover_ikchains
1
toolmode_allow_ragmover_propragdoll
1
toolmode_allow_rb655_easy_animation
1
toolmode_allow_rb655_easy_bodygroup
1
toolmode_allow_rb655_easy_bonemerge
1
toolmode_allow_remover
1
toolmode_allow_resizer
1
toolmode_allow_rope
1
toolmode_allow_shadowremover
1
toolmode_allow_slider
1
toolmode_allow_stacker_improved
1
toolmode_allow_submaterial
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_vj_tool_bullseye
1
toolmode_allow_vj_tool_equipment
1
toolmode_allow_vj_tool_follower
1
toolmode_allow_vj_tool_health
1
toolmode_allow_vj_tool_mover
1
toolmode_allow_vj_tool_notarget
1
toolmode_allow_vj_tool_relationship
1
toolmode_allow_vj_tool_scanner
1
toolmode_allow_vj_tool_spawner
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
tv_enable
0
tv_password
0
tv_relaypassword
0
Cosmo joined the game
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Cosmo left the game
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decathlon left the game
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