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bloodshed papu
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Rank
#1309
Player count
0/16
Address
84.20.19.213:27015
Status
dead
Distance
8005 km
Country
Brazil
Uptime
7 Days: 32%, 30 Days: 84%
Downtime History
Map
bs_holod_v1_day
Game Mode
bloodshed
Password Protected
True
SettingValue
actmod_sv_a_crouching
0
actmod_sv_a_ground
1
actmod_sv_a_move
0
actmod_sv_a_vehicles
1
actmod_sv_a_weapact
1
actmod_sv_enabled
1
actmod_sv_enabled_addef
1
actmod_sv_enabled_addso
1
actmod_sv_syrhook
3
ai_disabled
0
ai_ignoreplayers
0
bb_var_devmode
0
bb_var_gametime
1200
bb_var_pubmode
0
bb_var_setuptime
150
bb_var_startingtokens
50
coop
0
deathmatch
1
decalfrequency
10
drpz_attackspeed
1
drpz_damagemultiplier
1
drpz_disableconfusion
0
drpz_disablemana
0
drpz_disablemapevents
0
drpz_disablepowerups
0
drpz_disablestamina
0
drpz_extrajumps
2
drpz_hackandslash
0
drpz_instaults
0
drpz_knockbackmultiplier
1
drpz_lives
3
drpz_poweruprespawntime
60
drpz_preroundtime
15
gw_abilities_enabled
1
gw_basewalkeramount
13
gw_changemodel_hiding
1
gw_damageonfailguess
10
gw_disguise_seeker
0
gw_double_jump_enabled
0
gw_hideduration
30
gw_hiding_run_speed
200
gw_hiding_walk_speed
100
gw_maxrounds
8
gw_minhiding
1
gw_minseeking
1
gw_postroundduration
5
gw_pregameduration
20
gw_propfreeze_enabled
0
gw_roundduration
300
gw_seeker_run_speed
200
gw_seeker_walk_speed
100
gw_target_finder_enabled
0
gw_target_finder_threshold
700
gw_taunt_body_enabled
1
gw_taunt_voice_cooldown
10
gw_taunt_voice_enabled
1
gw_taunt_voice_seeker_enabled
0
gw_touches_enabled
1
gw_touches_required
3
gw_walkerperplayer
1.200000
lambda_checkpoint_timeout
60
lambda_connect_timeout
120
lambda_friendlyfire
1
lambda_gametype
auto
lambda_map_change_timeout
60
lambda_max_respawn_timeout
20
lambda_max_restart_timeout
20
lambda_playercollision
1
lambda_player_god
0
lua_strict
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_teamplay
0
mp_timelimit
0
mp_weaponrespawn
0
mp_weaponstay
0
mur_disableguilt
0
nextlevel
physgun_limited
0
physgun_maxrange
4096
ph_autotaunt_delay
45
ph_autotaunt_enabled
1
ph_customtaunts_delay
6
ph_enable_custom_taunts
2
ph_enable_lucky_balls
1
ph_enable_plnames
0
ph_falldamage
1
ph_freezecam
1
ph_game_time
30
ph_hunter_blindlock_time
30
ph_hunter_fire_penalty
5
ph_hunter_kill_bonus
100
ph_hunter_smg_grenades
1
ph_normal_taunt_delay
6
ph_prop_camera_collisions
1
ph_prop_collision
1
ph_rounds_per_map
10
ph_round_time
300
ph_swap_teams_every_round
1
ph_use_custom_plmodel
0
ph_use_custom_plmodel_for_prop
0
ph_waitforplayers
0
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
100
sbox_maxbuttons
50
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdynamite
10
sbox_maxeffects
200
sbox_maxemitters
20
sbox_maxhoverballs
50
sbox_maxlamps
3
sbox_maxlights
5
sbox_maxnpcs
10
sbox_maxprops
200
sbox_maxragdolls
10
sbox_maxropeconstraints
1000
sbox_maxsents
100
sbox_maxthrusters
50
sbox_maxvehicles
4
sbox_maxwheels
50
sbox_noclip
1
sbox_persist
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
sv_accelerate
10
sv_airaccelerate
10
sv_allowcslua
0
sv_alltalk
1.00
sv_bounce
0
sv_cheats
0
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
1
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
1
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
1
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_cmenu
1
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
1
sv_tfa_crosshair_showplayerteam
1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_envcheck
1
sv_tfa_first_draw_anim_enabled
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fov_sprintmod
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
1
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_knockback_multiplier
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_multiplier
1
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
tc_afktimer
20
tc_customjump
0
tc_customjumppower
265
tc_debug
0
tc_maxfreeze
10
tc_maxpropdistance
800
tc_queue
1
tc_roundtime
5
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_finger
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_inflator
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_light
1
toolmode_allow_material
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_paint
1
toolmode_allow_physprop
1
toolmode_allow_pulley
1
toolmode_allow_remover
1
toolmode_allow_rope
1
toolmode_allow_slider
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_vj_tool_bullseye
1
toolmode_allow_vj_tool_equipment
1
toolmode_allow_vj_tool_follower
1
toolmode_allow_vj_tool_health
1
toolmode_allow_vj_tool_mover
1
toolmode_allow_vj_tool_notarget
1
toolmode_allow_vj_tool_relationship
1
toolmode_allow_vj_tool_scanner
1
toolmode_allow_vj_tool_spawner
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
tv_enable
0
tv_password
0
tv_relaypassword
0
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