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λ UNION HL2RP City2 | МНОЖЕСТВО РАНГОВ λ
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Rank
#15
Player count
107/128
Address
46.174.53.204:27015
Status
online
Distance
7992 km
Country
Russian Federation
Uptime
7 Days: 95%, 30 Days: 98%
Downtime History
Map
rp_city2_union_v27w3
Game Mode
darkrp
Password Protected
False
SettingValue
ai_disabled
0
ai_ignoreplayers
0
coop
0
cuffs_allowbreakout
1
deathmatch
1
decalfrequency
5
igs_debug
0
igs_version
240600.2
luadev_verbose
1
lua_strict
0
mp_falldamage
1
mp_flashlight
1
mp_footsteps
1
mp_teamplay
0
mp_timelimit
30
mp_weaponrespawn
0
mp_weaponstay
0
nextlevel
physgun_limited
1
physgun_maxrange
4096
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
100
sbox_maxbuttons
4
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdynamite
100
sbox_maxeffects
0
sbox_maxemitters
100
sbox_maxhoverballs
100
sbox_maxlamps
100
sbox_maxlights
100
sbox_maxnpcs
100
sbox_maxprops
40
sbox_maxragdolls
0
sbox_maxropeconstraints
1000
sbox_maxsents
50
sbox_maxtextscreens
5
sbox_maxthrusters
100
sbox_maxvehicles
1
sbox_maxwheels
100
sbox_noclip
0
sbox_persist
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
ss_call_to_home
0
stacker_delay
0.500000
stacker_improved_force_stayinworld
1
stacker_max_count
1
stacker_max_offsetx
200
stacker_max_offsety
200
stacker_max_offsetz
200
stacker_max_total
-1
stacker_stayinworld
1
sv_accelerate
10
sv_airaccelerate
100
sv_allowcslua
0
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
0
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
0
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
0
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_changelog
1
sv_tfa_cmenu
0
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
1
sv_tfa_crosshair_showplayerteam
1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1
sv_tfa_damage_mult_min
1
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
0
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
1
sv_tfa_recoil_mul_p
1.500000
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
toolmode_allow_advdupe2
1
toolmode_allow_advmat
1
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_fading_door
1
toolmode_allow_finger
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_inflator
1
toolmode_allow_item_ammo_crate
1
toolmode_allow_keypad_willox
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_ledscreen
1
toolmode_allow_light
1
toolmode_allow_material
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_nocollideeverything
1
toolmode_allow_paint
1
toolmode_allow_permaprops
1
toolmode_allow_physprop
1
toolmode_allow_precision
1
toolmode_allow_pulley
1
toolmode_allow_removeprops
1
toolmode_allow_remover
1
toolmode_allow_rope
1
toolmode_allow_shadowremover
1
toolmode_allow_slider
1
toolmode_allow_spawn_campfire
1
toolmode_allow_spawn_container
1
toolmode_allow_stacker_improved
1
toolmode_allow_submaterial
1
toolmode_allow_textscreen
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
tv_enable
0
tv_password
0
tv_relaypassword
0
union_sitting_allow_weapons_in_seat
0
_luadev_version
1.6
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E6AJlHuK
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symashedshi
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