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  3. The Rift
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The Rift
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Rank
#5444
Player count
0/32
Address
74.91.122.16:27015
Status
dead
Distance
445 km
Country
United States
Uptime
7 Days: 84%, 30 Days: 96%
Downtime History
Map
rp_herofreighter
Game Mode
riftwarrp
Password Protected
True
SettingValue
ai_disabled
0
ai_ignoreplayers
0
coop
0
deathmatch
1
decalfrequency
10
gf2_damage
1
gf2_deleteconstraints
1
gf2_dynamic_light
1
gf2_easyuse
1
gf2_flare_damage
1
gf2_fragility
1
gf2_realistic_sound
1
gf2_sound_shake
1
gred_jets_speed
1
gred_sv_12mm_he_impact
1
gred_sv_7mm_he_impact
1
gred_sv_artisweps_aircrafts
1
gred_sv_artisweps_helisupport_shootateveryone
1
gred_sv_artisweps_skybox_mdls
0
gred_sv_artisweps_spam
0
gred_sv_arti_spawnaltitude
1000
gred_sv_bullet_dmg
1
gred_sv_bullet_radius
1
gred_sv_cantakemgbase
1
gred_sv_canusemultipleemplacements
1
gred_sv_carriage_collision
1
gred_sv_default_wac_munitions
0
gred_sv_easyuse
1
gred_sv_emplacement_artillery_time
60
gred_sv_enableenginehealth
1
gred_sv_enablehealth
1
gred_sv_enable_cannon_artillery
1
gred_sv_enable_explosions
1
gred_sv_enable_recoil
1
gred_sv_enable_seats
1
gred_sv_firemissiontype
0
gred_sv_fire_effect
1
gred_sv_fragility
1
gred_sv_healthslider
100
gred_sv_isdedicated
1
gred_sv_lfs_godmode
0
gred_sv_lfs_healthmultiplier
1
gred_sv_lfs_healthmultiplier_all
1
gred_sv_lfs_infinite_ammo
0
gred_sv_limitedammo
1
gred_sv_manual_reload
0
gred_sv_manual_reload_mgs
0
gred_sv_minricochetangle
70
gred_sv_multiple_fire_effects
1
gred_sv_oldrockets
0
gred_sv_override_hab
0
gred_sv_progressiveturn
1
gred_sv_progressiveturn_cannon
1
gred_sv_progressiveturn_mg
1
gred_sv_resourceprecache
0
gred_sv_shell_apcr_damagemultiplier
1
gred_sv_shell_ap_damagemultiplier
1
gred_sv_shell_ap_lowpen_system
1
gred_sv_shell_arrival_time
3
gred_sv_shell_enable_killcam
1
gred_sv_shell_gp_he_damagemultiplier
1
gred_sv_shell_heat_damagemultiplier
1
gred_sv_shell_he_damage
0
gred_sv_shell_he_damagemultiplier
1
gred_sv_shell_remove_time
10
gred_sv_shockwave_unfreeze
0
gred_sv_simfphys_arcade
1
gred_sv_simfphys_camera_tankgunnersight
1
gred_sv_simfphys_disable_viewmodels
0
gred_sv_simfphys_elevation_speed_multiplier
1
gred_sv_simfphys_enablecrosshair
1
gred_sv_simfphys_forcefirstperson
0
gred_sv_simfphys_forcesynchronouselevation
0
gred_sv_simfphys_health_multplier
1
gred_sv_simfphys_infinite_ammo
1
gred_sv_simfphys_infinite_mg_ammo
0
gred_sv_simfphys_lesswheels
0
gred_sv_simfphys_manualreloadsystem
0
gred_sv_simfphys_moduledamagesystem
0
gred_sv_simfphys_realisticarmour
1
gred_sv_simfphys_reload_speed_multiplier
1
gred_sv_simfphys_smokereloadtime
120
gred_sv_simfphys_spawnwithoutammo
0
gred_sv_simfphys_suspension_rate
0.100000
gred_sv_simfphys_testsuspensions
0
gred_sv_simfphys_traverse_speed_multiplier
1
gred_sv_simfphys_turnrate_multplier
1
gred_sv_simfphys_vfire_thrower
1
gred_sv_soundspeed_divider
1
gred_sv_spawnable_bombs
1
gred_sv_tracers
5
gred_sv_wac_bombs
1
gred_sv_wac_explosion
1
gred_sv_wac_explosion_water
1
gred_sv_wac_heli_spin
1
gred_sv_wac_heli_spin_chance
0
gred_sv_wac_override
1
gred_sv_wac_radio
1
hl2_beam_brightness
100
hl2_beam_dmg
15
hl2_beam_fps
0
hl2_beam_noise
0
hl2_beam_scroll
35
hl2_beam_sound
1
hl2_beam_texture
0
hl2_beam_width
2
hl2_cecore_scale
2
hl2_cyactor_animation
NONE
hl2_cyactor_model
models/Kleiner.mdl
hl2_cyactor_skin
0
hl2_dissolver_type
0
hl2_fire_glow
230
hl2_fire_size
64
hl2_fish_count
5
hl2_fish_max_range
300
hl2_fish_model
models/props/de_inferno/goldfish.mdl
hl2_gfollow_actors
NPCCLASS
hl2_gfollow_follow_target
CLASS
hl2_gfollow_formation
0
hl2_gfollow_search_type
1
hl2_goalp_radius
108
hl2_headcrab_count
10
hl2_headcrab_type
0
hl2_npcmaker_enable
1
hl2_npcmaker_enable_sound
ambient/creatures/town_zombie_call1.wav
hl2_npcmaker_max_live_npcs
5
hl2_npcmaker_npcs_name
Suldier
hl2_npcmaker_npcs_skill
3
hl2_npcmaker_npcs_squad_name
Overwatch
hl2_npcmaker_npcs_weapon
weapon_smg1
hl2_npcmaker_npc_type
npc_combine_s
hl2_npcmaker_spawn_frequency
1
hl2_npcmaker_spawn_when_visible
0
hl2_ph_damage
10
hl2_ph_damage_delay
1
hl2_ph_damage_type
1
hl2_ph_radius
750
hl2_playerspeed
10
hl2_player_weapons_strip_range
100
hl2_spotlight_lenght
1024
hl2_spotlight_width
50
hl2_standoff_abandon
0
hl2_standoff_actors
NPCCLASS
hl2_standoff_cover
0
hl2_standoff_hgcr
0
hl2_standoff_search
0
hl2_steam_end
35
hl2_steam_lenght
15
hl2_steam_rate
26
hl2_steam_sound
1
hl2_steam_speed
120
hl2_steam_spread
15
hl2_steam_start
10
hl2_steam_translucency
255
hl2_steam_type
0
hl2_tesla_amplitude
1
hl2_tesla_beams
10
hl2_tesla_radius
100
hl2_tesla_texture
0
hl2_tesla_wmax
30
hl2_tesla_wmin
15
lua_strict
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_teamplay
0
mp_timelimit
0
mp_weaponrespawn
0
mp_weaponstay
0
nextlevel
physgun_limited
0
physgun_maxrange
4096
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxanimprops
8
sbox_maxballoons
10
sbox_maxbuttons
20
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdynamite
2
sbox_maxeffects
10
sbox_maxemitters
5
sbox_maxent_lightsabers
2
sbox_maxhoverballs
20
sbox_maxlamps
10
sbox_maxlights
5
sbox_maxnpcs
5
sbox_maxprops
100
sbox_maxragdolls
10
sbox_maxropeconstraints
1000
sbox_maxsents
20
sbox_maxthrusters
10
sbox_maxvehicles
30
sbox_maxwheels
20
sbox_noclip
1
sbox_persist
1
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
sitting_admin_only
0
sitting_allow_ground_sit
1
sitting_allow_weapons_in_seat
0
sitting_anti_prop_surf
1
sitting_anti_tool_abuse
1
sitting_can_damage_players_sitting
0
sitting_can_sit_on_players
1
sitting_can_sit_on_player_ent
1
sitting_ent_mode
3
sitting_fix_leg_bug
1
sitting_force_no_alt
0
sv_accelerate
10
sv_airaccelerate
10
sv_allowcslua
0
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
1
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
1
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
0
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_changelog
1
sv_tfa_cmenu
1
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
1
sv_tfa_crosshair_showplayerteam
1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
0
sv_tfa_jamming
0
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
toolmode_allow_animprops
1
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_earthquake
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_fading_door
1
toolmode_allow_finger
1
toolmode_allow_hologramtool
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_inflator
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_light
1
toolmode_allow_lvsaienabler
1
toolmode_allow_lvshealthshieldeditor
1
toolmode_allow_lvsturret
1
toolmode_allow_material
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_nocollide_world
1
toolmode_allow_paint
1
toolmode_allow_permaprops
1
toolmode_allow_physprop
1
toolmode_allow_pulley
1
toolmode_allow_ragdollstand
1
toolmode_allow_rb655_easy_bodygroup
1
toolmode_allow_rb655_lightsaber
1
toolmode_allow_remover
1
toolmode_allow_rope
1
toolmode_allow_simfphysduplicator
1
toolmode_allow_simfphyseditor
1
toolmode_allow_simfphysgeareditor
1
toolmode_allow_simfphysmiscsoundeditor
1
toolmode_allow_simfphyssoundeditor
1
toolmode_allow_simfphyssuspensioneditor
1
toolmode_allow_simfphyswheeleditor
1
toolmode_allow_slider
1
toolmode_allow_stacker
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_turbolaser
1
toolmode_allow_vanilla_hyperspacetool2
1
toolmode_allow_vanilla_shipdestruction_tool
1
toolmode_allow_vjstool_bullseye
1
toolmode_allow_vjstool_entityscanner
1
toolmode_allow_vjstool_healthmodifier
1
toolmode_allow_vjstool_notarget
1
toolmode_allow_vjstool_npcequipment
1
toolmode_allow_vjstool_npcfollower
1
toolmode_allow_vjstool_npcmover
1
toolmode_allow_vjstool_npcrelationship
1
toolmode_allow_vjstool_npcspawner
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
ttt_allow_discomb_jump
0
ttt_credits_starting
2
ttt_debug_preventwin
0
ttt_detective_hats
1
ttt_detective_karma_min
600
ttt_detective_max
32
ttt_detective_min_players
8
ttt_detective_pct
0.130000
ttt_det_credits_starting
1
ttt_firstpreptime
60
ttt_haste
1
ttt_haste_minutes_per_death
0.500000
ttt_haste_starting_minutes
5
ttt_karma
1
ttt_namechange_bantime
10
ttt_namechange_kick
1
ttt_no_nade_throw_during_prep
1
ttt_postround_dm
0
ttt_posttime_seconds
30
ttt_preptime_seconds
30
ttt_ragdoll_pinning
1
ttt_ragdoll_pinning_innocents
0
ttt_roundtime_minutes
10
ttt_round_limit
6
ttt_teleport_telefrags
1
ttt_time_limit_minutes
75
ttt_traitor_max
32
ttt_traitor_pct
0.250000
tv_enable
0
tv_password
0
tv_relaypassword
0
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