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[FR] La République en marche ! | Special ARC - Custom
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Rank
#1062
Player count
0/32
Address
51.255.68.21:27015
Status
online
Distance
6455 km
Country
France
Uptime
7 Days: 62%, 30 Days: 87%
Downtime History
Map
rp_daro_icn
Game Mode
starwarsrp
Password Protected
False
SettingValue
advert_radio_show_name
1
ai_disabled
0
ai_ignoreplayers
0
cl_lean_interp_ratio
2
coop
0
deathmatch
1
decalfrequency
10
lua_strict
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_teamplay
0
mp_timelimit
0
mp_weaponrespawn
0
mp_weaponstay
0
nextlevel
physgun_limited
0
physgun_maxrange
4096
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
10
sbox_maxbuttons
20
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdynamite
0
sbox_maxeffects
0
sbox_maxemitters
0
sbox_maxhoverballs
20
sbox_maxlamps
5
sbox_maxlights
5
sbox_maxnpcs
100
sbox_maxprops
100
sbox_maxragdolls
50
sbox_maxropeconstraints
1000
sbox_maxsents
100
sbox_maxtextscreens
1
sbox_maxthrusters
20
sbox_maxvehicles
1
sbox_maxwheels
20
sbox_noclip
0
sbox_persist
0
sbox_playershurtplayers
1
sbox_weapons
0
sensor_debugragdoll
0
sensor_stretchragdoll
0
sitting_ent_mode
3
sitting_force_no_walk
0
soundlist_usedefaultsounds
0
squad_broadcast_creation_message
1
squad_force_friendly_fire
0
squad_max_members
10
squad_members_position
6
srk_admin_can_acess_config
0
srk_admin_can_use_commands
1
srk_base_revive_station_cooldown
3
srk_base_revive_station_range
100
srk_can_respawn_time
10
srk_can_revive_station_revive_dead
1
srk_damage_instant_kill
0
srk_dead_state_enable
0
srk_drag_body_can_drag_normal_ragdolls
1
srk_enable_unconsious_grey_effect
1
srk_force_respawn_time
99999
srk_health_gived_back_when_revive
15
srk_health_gived_back_when_station_revive
100
srk_invulnerability_time
1
srk_language
french
srk_ragdoll_health
25
srk_revive_time
1
ss_enable_rainbow
1
ss_max_characters
0
stacker_delay
0.500000
stacker_force_freeze
0
stacker_force_nocollide
0
stacker_force_weld
0
stacker_improved_force_freeze
0
stacker_improved_force_nocollide
0
stacker_improved_force_stayinworld
1
stacker_improved_force_weld
0
stacker_max_count
15
stacker_max_offsetx
200
stacker_max_offsety
200
stacker_max_offsetz
200
stacker_max_total
-1
stacker_stayinworld
1
sv_accelerate
10
sv_airaccelerate
1000
sv_allowcslua
1
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_lean_allowcrouch
1
sv_lean_always_allow_leaning
0
sv_lean_amount
16
sv_lean_debug
0
sv_lean_notify
0
sv_lean_speed_general
1
sv_lean_speed_ron
1
sv_lean_unpredicted
0
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
15
sv_noclipspeed
10
sv_password
0
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
1
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_changelog
1
sv_tfa_cmenu
1
sv_tfa_cmenu_key
-1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
0
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_lean_automatic
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_voidnpc_language
2
sv_voidnpc_settdef
1
sv_wateraccelerate
10
sv_waterfriction
1
ThemeOn_sundowner
1
toolmode_allow_advdupe2
1
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_finger
1
toolmode_allow_hologramtool
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_imagetool
1
toolmode_allow_inflator
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_ledscreen
1
toolmode_allow_light
1
toolmode_allow_lvsaienabler
1
toolmode_allow_lvshealthshieldeditor
1
toolmode_allow_lvsturret
1
toolmode_allow_material
1
toolmode_allow_modelmanipulator
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_paint
1
toolmode_allow_permaprops
1
toolmode_allow_physprop
1
toolmode_allow_precision
1
toolmode_allow_pulley
1
toolmode_allow_removeprops
1
toolmode_allow_remover
1
toolmode_allow_rope
1
toolmode_allow_shadowremover
1
toolmode_allow_shareprops
1
toolmode_allow_slider
1
toolmode_allow_stacker_improved
1
toolmode_allow_textscreen
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_vj_tool_bullseye
1
toolmode_allow_vj_tool_equipment
1
toolmode_allow_vj_tool_follower
1
toolmode_allow_vj_tool_health
1
toolmode_allow_vj_tool_mover
1
toolmode_allow_vj_tool_notarget
1
toolmode_allow_vj_tool_relationship
1
toolmode_allow_vj_tool_scanner
1
toolmode_allow_vj_tool_spawner
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
ttt_allow_discomb_jump
0
ttt_credits_starting
2
ttt_debug_preventwin
0
ttt_detective_hats
1
ttt_detective_karma_min
600
ttt_detective_max
32
ttt_detective_min_players
8
ttt_detective_pct
0.130000
ttt_det_credits_starting
1
ttt_firstpreptime
60
ttt_haste
1
ttt_haste_minutes_per_death
0.500000
ttt_haste_starting_minutes
5
ttt_karma
1
ttt_namechange_bantime
10
ttt_namechange_kick
1
ttt_no_nade_throw_during_prep
1
ttt_postround_dm
0
ttt_posttime_seconds
30
ttt_preptime_seconds
30
ttt_ragdoll_pinning
1
ttt_ragdoll_pinning_innocents
0
ttt_roundtime_minutes
10
ttt_round_limit
6
ttt_teleport_telefrags
1
ttt_time_limit_minutes
75
ttt_traitor_max
32
ttt_traitor_pct
0.250000
tv_enable
0
tv_password
0
tv_relaypassword
0
vj_damage_percentage_sundowner
100
vj_npc_ng_sundowner_1
1
vj_npc_ng_sundowner_2
0
vj_npc_ng_sundowner_3
0
vj_npc_ng_sundowner_4
0
vj_npc_ng_sundowner_5
0
vj_npc_ng_sundowner_6
0
vj_npc_ng_sundowner_7
0
vj_npc_ng_sundowner_8
0
vj_weapon_trail_sundowner
0
vmradio_frequency_radio_show_name
1
void_npc_b1_base_health
150
void_npc_b2_base_health
400
void_npc_bx_base_health
500
void_npc_crabby_health
2000
void_npc_difficulty_1
0
void_npc_difficulty_2
1
void_npc_difficulty_3
0
void_npc_difficulty_4
0
void_npc_difficulty_5
0
void_npc_droideka_health
450
void_npc_ig100_base_health
2000
void_npc_melee_base_damage
25
void_npc_organic_health_max
400
void_npc_organic_health_min
200
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