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  3. Project Ordinance - Facility | project-ordinance.com
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Project Ordinance - Facility | project-ordinance.com
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Rank
#2798
Player count
0/32
Address
5.182.207.110:27020
Status
online
Distance
6830 km
Country
Germany
Uptime
7 Days: 100%, 30 Days: 100%
Downtime History
Map
rp_blackmesa
Game Mode
project-ordinance
Password Protected
True
SettingValue
ai_disabled
0
ai_ignoreplayers
0
coop
0
deathmatch
1
decalfrequency
0
glide_blast_damage_multiplier
1
glide_bullet_damage_multiplier
1
glide_gib_enable_collisions
1
glide_gib_lifetime
8
glide_missile_launcher_max_damage
200
glide_missile_launcher_max_lifetime
10
glide_missile_launcher_max_radius
500
glide_missile_launcher_min_delay
0.500000
glide_physics_damage_multiplier
1
glide_projectile_launcher_max_damage
200
glide_projectile_launcher_max_lifetime
10
glide_projectile_launcher_max_radius
500
glide_projectile_launcher_min_delay
0.500000
glide_ragdoll_enable
1
glide_ragdoll_max_time
10
glide_turret_explosive_allow
1
glide_turret_max_damage
50
glide_turret_min_delay
0.020000
glide_world_physics_damage_multiplier
1
has_pac3
1
has_pac3_editor
1
lua_strict
0
mp_allowNPCs
1
mp_autocrosshair
1
mp_fadetoblack
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_forcerespawn
1
mp_fraglimit
0
mp_friendlyfire
0
mp_teamlist
hgrunt;scientist
mp_teamplay
0
mp_timelimit
0
mp_weaponrespawn
0
mp_weaponstay
0
nextlevel
pac_allow_blood_color
1
pac_submit_limit
30
pac_submit_spam
1
pac_sv_block_combat_features_on_next_restart
1
pac_sv_combat_debugging
1
pac_sv_combat_distance_enforced
0
pac_sv_combat_enforce_netrate
0
pac_sv_combat_enforce_netrate_buffersize
60
pac_sv_combat_whitelisting
0
pac_sv_damage_zone
0
pac_sv_damage_zone_allow_damage_over_time
1
pac_sv_damage_zone_allow_dissolve
1
pac_sv_damage_zone_allow_ragdoll_hitparts
0
pac_sv_damage_zone_max_damage
20000
pac_sv_damage_zone_max_damage_over_time_total_time
1
pac_sv_damage_zone_max_length
20000
pac_sv_damage_zone_max_radius
10000
pac_sv_entity_limit_per_combat_operation
500
pac_sv_entity_limit_per_player_per_combat_operation
40
pac_sv_force
0
pac_sv_force_max_amount
10000
pac_sv_force_max_length
10000
pac_sv_force_max_radius
10000
pac_sv_health_modifier
0
pac_sv_health_modifier_allow_counted_hits
1
pac_sv_health_modifier_allow_maxhp
1
pac_sv_health_modifier_extra_bars
1
pac_sv_health_modifier_max_extra_bars_value
1000000
pac_sv_health_modifier_max_hp_armor
1000000
pac_sv_health_modifier_min_damagescaling
-1
pac_sv_hitscan
0
pac_sv_hitscan_divide_max_damage_by_max_bullets
0
pac_sv_hitscan_max_bullets
200
pac_sv_hitscan_max_damage
20000
pac_sv_lock
0
pac_sv_lock_aim
1
pac_sv_lock_allow_grab_ent
1
pac_sv_lock_allow_grab_npc
1
pac_sv_lock_allow_grab_ply
1
pac_sv_lock_grab
1
pac_sv_lock_max_grab_radius
200
pac_sv_lock_teleport
1
pac_sv_player_limit_as_fraction_to_drop_damage_zone
1
pac_sv_prop_protection
0
physgun_limited
0
physgun_maxrange
4096
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
100
sbox_maxbuttons
50
sbox_maxcameras
10
sbox_maxconstraints
2000
sbox_maxdynamite
10
sbox_maxeffects
200
sbox_maxemitters
20
sbox_maxglide_missile_launchers
5
sbox_maxglide_projectile_launchers
5
sbox_maxglide_standalone_turrets
5
sbox_maxglide_vehicles
5
sbox_maxhoverballs
50
sbox_maxlamps
3
sbox_maxlights
5
sbox_maxnpcs
10
sbox_maxprops
200
sbox_maxragdolls
10
sbox_maxropeconstraints
1000
sbox_maxsents
100
sbox_maxthrusters
50
sbox_maxvehicles
4
sbox_maxwheels
50
sbox_noclip
1
sbox_persist
ix_project-ordinance
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
stacker_delay
0.500000
stacker_force_freeze
0
stacker_force_nocollide
0
stacker_force_weld
0
stacker_improved_force_freeze
0
stacker_improved_force_nocollide
0
stacker_improved_force_stayinworld
1
stacker_improved_force_weld
0
stacker_max_count
15
stacker_max_offsetx
200
stacker_max_offsety
200
stacker_max_offsetz
200
stacker_max_total
-1
stacker_stayinworld
1
sv_accelerate
10
sv_airaccelerate
10
sv_allowcslua
0
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_contact
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
1
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
1
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
1
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
1
sv_tfa_changelog
1
sv_tfa_cmenu
1
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
1
sv_tfa_crosshair_showplayerteam
1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
1
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
0
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
0.300000
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
toolmode_allow_advdupe2
1
toolmode_allow_advmat
1
toolmode_allow_axis
1
toolmode_allow_balloon
1
toolmode_allow_ballsocket
1
toolmode_allow_button
1
toolmode_allow_camera
1
toolmode_allow_colour
1
toolmode_allow_creator
1
toolmode_allow_duplicator
1
toolmode_allow_dynamite
1
toolmode_allow_editentity
1
toolmode_allow_elastic
1
toolmode_allow_emitter
1
toolmode_allow_example
1
toolmode_allow_eyeposer
1
toolmode_allow_faceposer
1
toolmode_allow_finger
1
toolmode_allow_glide_engine_stream
1
toolmode_allow_glide_material
1
toolmode_allow_glide_misc_sounds
1
toolmode_allow_glide_missile_launcher
1
toolmode_allow_glide_projectile_launcher
1
toolmode_allow_glide_ragdoll_disabler
1
toolmode_allow_glide_turret
1
toolmode_allow_glide_water_driving
1
toolmode_allow_glide_wheel_model
1
toolmode_allow_hoverball
1
toolmode_allow_hydraulic
1
toolmode_allow_inflator
1
toolmode_allow_lamp
1
toolmode_allow_leafblower
1
toolmode_allow_light
1
toolmode_allow_material
1
toolmode_allow_motor
1
toolmode_allow_muscle
1
toolmode_allow_nocollide
1
toolmode_allow_paint
1
toolmode_allow_persist
1
toolmode_allow_physprop
1
toolmode_allow_pos_retrieval
1
toolmode_allow_precision
1
toolmode_allow_pulley
1
toolmode_allow_remover
1
toolmode_allow_rope
1
toolmode_allow_slider
1
toolmode_allow_stacker_improved
1
toolmode_allow_thruster
1
toolmode_allow_trails
1
toolmode_allow_weld
1
toolmode_allow_wheel
1
toolmode_allow_winch
1
toolmode_allow_zbase_guard
1
toolmode_allow_zbase_mover
1
ttt_allow_discomb_jump
0
ttt_credits_starting
2
ttt_debug_preventwin
0
ttt_detective_hats
1
ttt_detective_karma_min
600
ttt_detective_max
32
ttt_detective_min_players
8
ttt_detective_pct
0.130000
ttt_det_credits_starting
1
ttt_firstpreptime
60
ttt_haste
1
ttt_haste_minutes_per_death
0.500000
ttt_haste_starting_minutes
5
ttt_karma
1
ttt_namechange_bantime
10
ttt_namechange_kick
1
ttt_no_nade_throw_during_prep
1
ttt_postround_dm
0
ttt_posttime_seconds
30
ttt_preptime_seconds
30
ttt_ragdoll_pinning
1
ttt_ragdoll_pinning_innocents
0
ttt_roundtime_minutes
10
ttt_round_limit
6
ttt_teleport_telefrags
1
ttt_time_limit_minutes
75
ttt_traitor_max
32
ttt_traitor_pct
0.250000
tv_enable
0
tv_password
0
tv_relaypassword
0
vrmod_version
133
zbase_alt_count
-1
zbase_armor_sparks
1
zbase_autosquad
1
zbase_callforhelp
1
zbase_camp_replace
0
zbase_cit_rocks
1
zbase_cl_ragdolls
0
zbase_defmenu
0
zbase_dissolve_wep
0
zbase_dmg_mult
1
zbase_fallback_nav
0
zbase_followplayers
1
zbase_friendly_fire
0
zbase_gib_collide
0
zbase_gib_max
30
zbase_gib_remove_time
60
zbase_gren_alt_rand
0
zbase_gren_count
-1
zbase_hp_mult
1
zbase_item_drops
1
zbase_mar2tyle
mmod
zbase_max_npcs_shoot_ply
3
zbase_metrocop_arrest
1
zbase_metrocop_glow_eyes
0
zbase_mixmenu
0
zbase_more_jumping
1
zbase_muzzle_light
1
zbase_muzztyle
mmod
zbase_nerf
1
zbase_nocollide
0
zbase_patrol
1
zbase_ply_hurt_ally
0
zbase_rag_max
30
zbase_rag_remove_time
0
zbase_randwep_blacklist_npc
beta_unit_combine_assassin
zbase_randwep_blacklist_wep
zbase_reb_ammo
0
zbase_reload_spawnmenu
0
zbase_replace
0
zbase_show_navigator
0
zbase_show_sched
0
zbase_sightdist
4096
zbase_sightdist_override
0
zbase_spawner_cooldown
3
zbase_spawner_mindist
0
zbase_spawner_vis
0
zbase_sv_glowing_eyes
1
zbase_zombie_headcrabs
0
zbase_zombie_red_blood
1
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