Pyccкuú FNAF-RP №1 [Aнuмaтpoнuкu]
- Rank
- #629
- Player count
- 0/90
- Address
- 46.174.48.152:27017
- Status
- online
- Distance
- 7992 km
- Country
- Uptime
- Map
- rp_fnaf_urfim
- Game Mode
- darkrp
- Password Protected
- False
Setting | Value |
---|---|
ai_disabled | 0 |
ai_ignoreplayers | 0 |
coop | 0 |
cuffs_allowbreakout | 1 |
deathmatch | 1 |
decalfrequency | 10 |
mp_allowNPCs | 1 |
mp_autocrosshair | 1 |
mp_fadetoblack | 0 |
mp_falldamage | 1 |
mp_flashlight | 1 |
mp_footsteps | 1 |
mp_forcerespawn | 1 |
mp_fraglimit | 0 |
mp_friendlyfire | 0 |
mp_teamlist | hgrunt;scientist |
mp_teamplay | 0 |
mp_timelimit | 0 |
mp_weaponrespawn | 0 |
mp_weaponstay | 0 |
nextlevel | |
physgun_limited | 0 |
physgun_maxrange | 4096 |
r_AirboatViewDampenDamp | 1.0 |
r_AirboatViewDampenFreq | 7.0 |
r_AirboatViewZHeight | 0.0 |
r_JeepViewDampenDamp | 1.0 |
r_JeepViewDampenFreq | 7.0 |
r_JeepViewZHeight | 10.0 |
r_VehicleViewDampen | 0 |
sbox_bonemanip_misc | 0 |
sbox_bonemanip_npc | 1 |
sbox_bonemanip_player | 0 |
sbox_godmode | 0 |
sbox_maxballoons | 10 |
sbox_maxbuttons | 7 |
sbox_maxcameras | 10 |
sbox_maxconstraints | 2000 |
sbox_maxdynamite | 3 |
sbox_maxeffects | 0 |
sbox_maxemitters | 5 |
sbox_maxhoverballs | 10 |
sbox_maxlamps | 3 |
sbox_maxlights | 5 |
sbox_maxnpcs | 0 |
sbox_maxprops | 20 |
sbox_maxragdolls | 0 |
sbox_maxropeconstraints | 1000 |
sbox_maxsents | 100 |
sbox_maxthrusters | 20 |
sbox_maxvehicles | 0 |
sbox_maxwheels | 10 |
sbox_noclip | 0 |
sbox_persist | |
sbox_playershurtplayers | 1 |
sbox_weapons | 1 |
sensor_debugragdoll | 0 |
sensor_stretchragdoll | 0 |
stacker_delay | 5 |
stacker_force_freeze | 1 |
stacker_force_nocollide | 0 |
stacker_force_weld | 0 |
stacker_max_count | 1 |
stacker_max_offsetx | 500 |
stacker_max_offsety | 500 |
stacker_max_offsetz | 500 |
stacker_stayinworld | 1 |
sv_accelerate | 10 |
sv_airaccelerate | 100 |
sv_allowcslua | 0 |
sv_alltalk | 0 |
sv_bounce | 0 |
sv_cheats | 0 |
sv_contact | |
sv_footsteps | 1 |
sv_friction | 8 |
sv_gravity | 600 |
sv_hl2mp_item_respawn_time | 30 |
sv_hl2mp_weapon_respawn_time | 20 |
sv_maxspeed | 10000 |
sv_maxusrcmdprocessticks | 24 |
sv_noclipaccelerate | 5 |
sv_noclipspeed | 5 |
sv_password | 0 |
sv_pausable | 0 |
sv_report_client_settings | 0 |
sv_rollangle | 0 |
sv_rollspeed | 200 |
sv_specaccelerate | 5 |
sv_specnoclip | 1 |
sv_specspeed | 3 |
sv_steamgroup | |
sv_stepsize | 18 |
sv_stopspeed | 10 |
sv_tfa_allow_dryfire | 1 |
sv_tfa_ammo_detonation | 1 |
sv_tfa_ammo_detonation_chain | 1 |
sv_tfa_ammo_detonation_mode | 2 |
sv_tfa_arrow_lifetime | 30 |
sv_tfa_attachments_alphabetical | 0 |
sv_tfa_attachments_enabled | 1 |
sv_tfa_backcompat_patchswepthink | 1 |
sv_tfa_ballistics_bullet_damping_air | 1 |
sv_tfa_ballistics_bullet_damping_water | 3 |
sv_tfa_ballistics_bullet_life | 10 |
sv_tfa_ballistics_bullet_velocity | 1 |
sv_tfa_ballistics_custom_gravity | 0 |
sv_tfa_ballistics_custom_gravity_value | 0 |
sv_tfa_ballistics_enabled | 0 |
sv_tfa_ballistics_mindist | -1 |
sv_tfa_ballistics_substeps | 1 |
sv_tfa_bullet_doordestruction | 0 |
sv_tfa_bullet_doordestruction_keep | 0 |
sv_tfa_bullet_penetration | 0 |
sv_tfa_bullet_penetration_power_mul | 1 |
sv_tfa_bullet_randomseed | 0 |
sv_tfa_bullet_ricochet | 0 |
sv_tfa_changelog | 1 |
sv_tfa_cmenu | 1 |
sv_tfa_cmenu_key | -1 |
sv_tfa_crosshair_showplayer | 1 |
sv_tfa_crosshair_showplayerteam | 1 |
sv_tfa_csgo_chambering | 1 |
sv_tfa_damage_multiplier | 1 |
sv_tfa_damage_multiplier_npc | 1 |
sv_tfa_damage_mult_max | 1.050000 |
sv_tfa_damage_mult_min | 0.950000 |
sv_tfa_debug | 0 |
sv_tfa_default_clip | -1 |
sv_tfa_door_respawn | 20 |
sv_tfa_dynamicaccuracy | 1 |
sv_tfa_fixed_crosshair | 0 |
sv_tfa_force_multiplier | 1 |
sv_tfa_fx_penetration_decal | 1 |
sv_tfa_holdtype_dynamic | 1 |
sv_tfa_ironsights_enabled | 1 |
sv_tfa_jamming | 1 |
sv_tfa_jamming_factor | 1 |
sv_tfa_jamming_factor_inc | 1 |
sv_tfa_jamming_mult | 1 |
sv_tfa_melee_blocking_anglemult | 1 |
sv_tfa_melee_blocking_deflection | 1 |
sv_tfa_melee_blocking_stun_enabled | 1 |
sv_tfa_melee_blocking_stun_time | 0.650000 |
sv_tfa_melee_blocking_timed | 1 |
sv_tfa_melee_damage_npc | 1 |
sv_tfa_melee_damage_ply | 0.650000 |
sv_tfa_melee_doordestruction | 0 |
sv_tfa_nearlyempty | 1 |
sv_tfa_nmrih_flashlight_required | 0 |
sv_tfa_nmrih_fx_fext_override | -1 |
sv_tfa_nmrih_fx_tnt | 1 |
sv_tfa_nmrih_melee_multiplier | 1 |
sv_tfa_npc_burst | 0 |
sv_tfa_npc_randomize_atts | 1 |
sv_tfa_penetration_hardlimit | 100 |
sv_tfa_penetration_hitmarker | 1 |
sv_tfa_range_modifier | 0.500000 |
sv_tfa_recoil_eyeangles_mul | 1 |
sv_tfa_recoil_legacy | 0 |
sv_tfa_recoil_mul_p | 1 |
sv_tfa_recoil_mul_p_npc | 1 |
sv_tfa_recoil_mul_y | 1 |
sv_tfa_recoil_mul_y_npc | 1 |
sv_tfa_recoil_viewpunch_mul | 1 |
sv_tfa_reloads_enabled | 1 |
sv_tfa_reloads_legacy | 0 |
sv_tfa_scope_gun_speed_scale | 0 |
sv_tfa_soundscale | 1 |
sv_tfa_spread_legacy | 0 |
sv_tfa_spread_multiplier | 1 |
sv_tfa_sprint_enabled | 1 |
sv_tfa_unique_slots | 1 |
sv_tfa_weapon_strip | 0 |
sv_tfa_weapon_weight | 1 |
sv_tfa_worldmodel_culldistance | -1 |
sv_voiceenable | 1 |
sv_wateraccelerate | 10 |
sv_waterfriction | 1 |
ttt_allow_discomb_jump | 0 |
ttt_credits_starting | 2 |
ttt_debug_preventwin | 0 |
ttt_detective_hats | 1 |
ttt_detective_karma_min | 600 |
ttt_detective_max | 32 |
ttt_detective_min_players | 8 |
ttt_detective_pct | 0.125000 |
ttt_det_credits_starting | 1 |
ttt_firstpreptime | 60 |
ttt_haste | 1 |
ttt_haste_minutes_per_death | 0.500000 |
ttt_haste_starting_minutes | 5 |
ttt_namechange_bantime | 10 |
ttt_namechange_kick | 1 |
ttt_no_nade_throw_during_prep | 1 |
ttt_postround_dm | 0 |
ttt_posttime_seconds | 30 |
ttt_preptime_seconds | 30 |
ttt_ragdoll_pinning | 1 |
ttt_ragdoll_pinning_innocents | 0 |
ttt_roundtime_minutes | 10 |
ttt_round_limit | 6 |
ttt_teleport_telefrags | 1 |
ttt_time_limit_minutes | 75 |
ttt_traitor_max | 32 |
ttt_traitor_pct | 0.250000 |
tv_enable | 0 |
tv_password | 0 |
tv_relaypassword | 0 |
Dark Darkfurry [DZP] left the game
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Dark Darkfurry [DZP] joined the game
Server responded to query
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Mark 2 left the game
Server responded to query
Mark 2 joined the game
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Active players
Name | Play time |
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