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Enigma Networks HL2RP | In Development
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Rank
#5729
Player count
0/32
Address
50.20.200.171:27110
Status
online
Distance
1601 km
Country
United States
Uptime
7 Days: 100%, 30 Days: 99%
Downtime History
Map
rp_city24_v2
Game Mode
ixhl2rp
Password Protected
True
SettingValue
ai_disabled
0
ai_ignoreplayers
0
coop
0
cstm_accuracymod_aim
1
cstm_accuracymod_hip
1
cstm_ammo_ap
0
cstm_ammo_birdshot
0
cstm_ammo_frag
0
cstm_ammo_hp
0
cstm_ammo_incendiary
0
cstm_ammo_magnum
0
cstm_ammo_slug
0
cstm_ammo_smoke
0
cstm_att_acog
0
cstm_att_aimpoint
0
cstm_att_ballistic
0
cstm_att_bipod
0
cstm_att_cmag
0
cstm_att_elcan
0
cstm_att_eotech
0
cstm_att_grenadelauncher
0
cstm_att_kobra
0
cstm_att_laser
0
cstm_att_reflex
0
cstm_att_riflereflex
0
cstm_att_vertgrip
0
cstm_damagemod
1
cstm_part_autoconvert
0
cstm_part_autoconvertv2
0
cstm_part_burstconvert
0
cstm_part_customstock
0
cstm_part_ergonomichandle
0
cstm_part_gasdir
0
cstm_part_hbar
0
cstm_part_heavybolt
0
cstm_part_hframe
0
cstm_part_lbar
0
cstm_part_lightbolt
0
cstm_physbul_sp
0
cstm_recoilmod
1
cw_att_am_flechetterounds
1
cw_att_am_magnum
1
cw_att_am_matchgrade
1
cw_att_am_reducedpowderload
1
cw_att_am_slugrounds
1
cw_att_am_ultramegamatchammo
1
cw_att_bg_ak74foldablestock
1
cw_att_bg_ak74heavystock
1
cw_att_bg_ak74rpkmag
1
cw_att_bg_ak74_rpkbarrel
1
cw_att_bg_ak74_ubarrel
1
cw_att_bg_ar1560rndmag
1
cw_att_bg_ar15heavystock
1
cw_att_bg_ar15sturdystock
1
cw_att_bg_bipod
1
cw_att_bg_deagle_compensator
1
cw_att_bg_deagle_extendedbarrel
1
cw_att_bg_foldsight
1
cw_att_bg_longbarrel
1
cw_att_bg_longbarrelmr96
1
cw_att_bg_longris
1
cw_att_bg_magpulhandguard
1
cw_att_bg_mp530rndmag
1
cw_att_bg_mp5_kbarrel
1
cw_att_bg_mp5_sdbarrel
1
cw_att_bg_nostock
1
cw_att_bg_regularbarrel
1
cw_att_bg_retractablestock
1
cw_att_bg_ris
1
cw_att_bg_sg1scope
1
cw_att_md_acog
1
cw_att_md_aimpoint
1
cw_att_md_anpeq15
1
cw_att_md_bipod
1
cw_att_md_cmag_556_official
1
cw_att_md_cmag_9x19_official
1
cw_att_md_cobram2
1
cw_att_md_eotech
1
cw_att_md_foregrip
1
cw_att_md_insight_x2
1
cw_att_md_kobra
1
cw_att_md_m203
1
cw_att_md_microt1
1
cw_att_md_nightforce_nxs
1
cw_att_md_pbs1
1
cw_att_md_pso1
1
cw_att_md_rmr
1
cw_att_md_saker
1
cw_att_md_schmidt_shortdot
1
cw_att_md_sight_rail
1
cw_att_md_tundra9mm
1
cw_att_ppshstickmag
1
cw_keep_attachments_post_death
0
deathanimation_enabled
1
deathanimation_onground
0
deathmatch
1
decalfrequency
10
fas2_att_acog
0
fas2_att_c79
0
fas2_att_compm4
0
fas2_att_eotech
0
fas2_att_foregrip
0
fas2_att_harrisbipod
0
fas2_att_leupold
0
fas2_att_m2120mag
0
fas2_att_mp5k30mag
0
fas2_att_pso1
0
fas2_att_sg55x30mag
0
fas2_att_sks20mag
0
fas2_att_sks30mag
0
fas2_att_slugrounds
0
fas2_att_suppressor
0
fas2_att_tritiumsights
0
fas2_att_uziwoodenstock
0
fas2_profgain
0.04
fas2_profgain_shotguns
0.01
has_pac3
1
has_pac3_editor
1
hl2_beam_brightness
100
hl2_beam_dmg
15
hl2_beam_fps
0
hl2_beam_noise
0
hl2_beam_scroll
35
hl2_beam_sound
1
hl2_beam_texture
0
hl2_beam_width
2
hl2_cecore_scale
2
hl2_cyactor_animation
NONE
hl2_cyactor_model
models/Kleiner.mdl
hl2_cyactor_skin
0
hl2_dissolver_type
0
hl2_fire_glow
230
hl2_fire_size
64
hl2_fish_count
5
hl2_fish_max_range
300
hl2_fish_model
models/props/de_inferno/goldfish.mdl
hl2_gfollow_actors
NPCCLASS
hl2_gfollow_follow_target
CLASS
hl2_gfollow_formation
0
hl2_gfollow_search_type
1
hl2_goalp_radius
108
hl2_headcrab_count
10
hl2_headcrab_type
0
hl2_npcmaker_enable
1
hl2_npcmaker_enable_sound
ambient/creatures/town_zombie_call1.wav
hl2_npcmaker_max_live_npcs
5
hl2_npcmaker_npcs_name
Suldier
hl2_npcmaker_npcs_skill
3
hl2_npcmaker_npcs_squad_name
Overwatch
hl2_npcmaker_npcs_weapon
weapon_smg1
hl2_npcmaker_npc_type
npc_combine_s
hl2_npcmaker_spawn_frequency
1
hl2_npcmaker_spawn_when_visible
0
hl2_ph_damage
10
hl2_ph_damage_delay
1
hl2_ph_damage_type
1
hl2_ph_radius
750
hl2_playerspeed
10
hl2_player_weapons_strip_range
100
hl2_spotlight_lenght
1024
hl2_spotlight_width
50
hl2_standoff_abandon
0
hl2_standoff_actors
NPCCLASS
hl2_standoff_cover
0
hl2_standoff_hgcr
0
hl2_standoff_search
0
hl2_steam_end
35
hl2_steam_lenght
15
hl2_steam_rate
26
hl2_steam_sound
1
hl2_steam_speed
120
hl2_steam_spread
15
hl2_steam_start
10
hl2_steam_translucency
255
hl2_steam_type
0
hl2_tesla_amplitude
1
hl2_tesla_beams
10
hl2_tesla_radius
100
hl2_tesla_texture
0
hl2_tesla_wmax
30
hl2_tesla_wmin
15
inpc_ai_antlion
1
inpc_ai_antlion_guard
1
inpc_ai_antlion_guard_chargeacceleration
1
inpc_ai_antlion_worker
1
inpc_ai_fastzombie
1
inpc_ai_frenzy
1
inpc_ai_hunter
1
inpc_ai_infantry
1
inpc_ai_poisonzombie_disablethrowheadcrabs
0
inpc_ai_vortigaunt
1
inpc_ai_zombie
1
inpc_allow_adding_npcs_to_squad
1
inpc_cleanup
0
inpc_custom_health
1
inpc_custom_playermodel_faction
resistance
inpc_damage_invulnerable
1
inpc_enabled
1
inpc_enable_factions
1
inpc_force_player_faction
default
inpc_health_regeneration
1
inpc_metropolice_manhacks
1
inpc_nofriendlyfire
1
inpc_patrol
1
inpc_unlimited_vision
1
inpc_weaponproficiency
4
mp_allowNPCs
1
mp_autocrosshair
1
mp_fadetoblack
0
mp_falldamage
0
mp_flashlight
1
mp_footsteps
1
mp_forcerespawn
1
mp_fraglimit
0
mp_friendlyfire
0
mp_teamlist
hgrunt;scientist
mp_teamplay
0
mp_timelimit
0
mp_weaponstay
0
nextlevel
pac_allow_blood_color
1
pac_submit_limit
30
pac_submit_spam
1
physgun_limited
0
physgun_maxrange
4096
pk_pill_admin_restrict
1
r_AirboatViewDampenDamp
1.0
r_AirboatViewDampenFreq
7.0
r_AirboatViewZHeight
0.0
r_JeepViewDampenDamp
1.0
r_JeepViewDampenFreq
7.0
r_JeepViewZHeight
10.0
r_VehicleViewDampen
0
sbox_bonemanip_misc
0
sbox_bonemanip_npc
1
sbox_bonemanip_player
0
sbox_godmode
0
sbox_maxballoons
100
sbox_maxbuttons
50
sbox_maxcameras
10
sbox_maxdynamite
10
sbox_maxeffects
200
sbox_maxemitters
20
sbox_maxhoverballs
50
sbox_maxlamps
3
sbox_maxlights
5
sbox_maxnpcs
10
sbox_maxprops
200
sbox_maxragdolls
10
sbox_maxsents
100
sbox_maxthrusters
50
sbox_maxvehicles
4
sbox_maxwheels
50
sbox_noclip
1
sbox_persist
sbox_playershurtplayers
1
sbox_weapons
1
sensor_debugragdoll
0
sensor_stretchragdoll
0
sitting_ent_mode
3
sitting_force_no_walk
0
sv_accelerate
10
sv_airaccelerate
10
sv_allowcslua
0
sv_alltalk
0
sv_bounce
0
sv_cheats
0
sv_contact
sv_customnodegraph_enabled
1
sv_footsteps
1
sv_friction
8
sv_gravity
600
sv_hl2mp_item_respawn_time
30
sv_hl2mp_weapon_respawn_time
20
sv_maxspeed
10000
sv_maxusrcmdprocessticks
24
sv_noclipaccelerate
5
sv_noclipspeed
5
sv_password
1
sv_pausable
0
sv_report_client_settings
0
sv_rollangle
0
sv_rollspeed
200
sv_soldiers_angry_hp
25
sv_soldiers_get_angry
1
sv_soldiers_pain_sound
1
sv_specaccelerate
5
sv_specnoclip
1
sv_specspeed
3
sv_steamgroup
sv_stepsize
18
sv_stopspeed
10
sv_streamradio_bass3_allow_client
1
sv_streamradio_bass3_enable
1
sv_streamradio_max_spectrums
5
sv_streamradio_playlist_filesystem_blacklist
sv_streamradio_rebuildplaylists_community_auto
2
sv_streamradio_url_whitelist_enable
1
sv_streamradio_url_whitelist_enable_on_cfcwhitelist
0
sv_streamradio_url_whitelist_trust_admin_radios
1
sv_tfa_allow_dryfire
1
sv_tfa_ammo_detonation
1
sv_tfa_ammo_detonation_chain
1
sv_tfa_ammo_detonation_mode
2
sv_tfa_arrow_lifetime
30
sv_tfa_attachments_alphabetical
0
sv_tfa_attachments_enabled
1
sv_tfa_backcompat_patchswepthink
1
sv_tfa_ballistics_bullet_damping_air
1
sv_tfa_ballistics_bullet_damping_water
3
sv_tfa_ballistics_bullet_life
10
sv_tfa_ballistics_bullet_velocity
1
sv_tfa_ballistics_custom_gravity
0
sv_tfa_ballistics_custom_gravity_value
0
sv_tfa_ballistics_enabled
0
sv_tfa_ballistics_mindist
-1
sv_tfa_ballistics_substeps
1
sv_tfa_bullet_doordestruction
1
sv_tfa_bullet_doordestruction_keep
0
sv_tfa_bullet_penetration
1
sv_tfa_bullet_penetration_power_mul
1
sv_tfa_bullet_randomseed
0
sv_tfa_bullet_ricochet
0
sv_tfa_changelog
1
sv_tfa_cmenu
1
sv_tfa_cmenu_key
-1
sv_tfa_crosshair_showplayer
1
sv_tfa_crosshair_showplayerteam
1
sv_tfa_damage_multiplier
1
sv_tfa_damage_multiplier_npc
1
sv_tfa_damage_mult_max
1.050000
sv_tfa_damage_mult_min
0.950000
sv_tfa_debug
0
sv_tfa_default_clip
-1
sv_tfa_door_respawn
-1
sv_tfa_dynamicaccuracy
1
sv_tfa_fixed_crosshair
0
sv_tfa_force_multiplier
1
sv_tfa_fx_penetration_decal
1
sv_tfa_holdtype_dynamic
1
sv_tfa_ironsights_enabled
1
sv_tfa_jamming
1
sv_tfa_jamming_factor
1
sv_tfa_jamming_factor_inc
1
sv_tfa_jamming_mult
1
sv_tfa_melee_blocking_anglemult
1
sv_tfa_melee_blocking_deflection
1
sv_tfa_melee_blocking_stun_enabled
1
sv_tfa_melee_blocking_stun_time
0.650000
sv_tfa_melee_blocking_timed
1
sv_tfa_melee_damage_npc
1
sv_tfa_melee_damage_ply
0.650000
sv_tfa_melee_doordestruction
1
sv_tfa_nearlyempty
1
sv_tfa_nmrih_flashlight_required
0
sv_tfa_nmrih_fx_fext_override
-1
sv_tfa_nmrih_fx_tnt
1
sv_tfa_nmrih_melee_multiplier
1
sv_tfa_npc_burst
0
sv_tfa_npc_randomize_atts
1
sv_tfa_penetration_hardlimit
100
sv_tfa_penetration_hitmarker
1
sv_tfa_range_modifier
0.500000
sv_tfa_recoil_eyeangles_mul
1
sv_tfa_recoil_legacy
0
sv_tfa_recoil_mul_p
1
sv_tfa_recoil_mul_p_npc
1
sv_tfa_recoil_mul_y
1
sv_tfa_recoil_mul_y_npc
1
sv_tfa_recoil_viewpunch_mul
1
sv_tfa_reloads_enabled
1
sv_tfa_reloads_legacy
0
sv_tfa_scope_gun_speed_scale
0
sv_tfa_soundscale
1
sv_tfa_spread_legacy
0
sv_tfa_spread_multiplier
1
sv_tfa_sprint_enabled
1
sv_tfa_unique_slots
1
sv_tfa_weapon_strip
0
sv_tfa_weapon_weight
1
sv_tfa_worldmodel_culldistance
-1
sv_voiceenable
1
sv_wateraccelerate
10
sv_waterfriction
1
sv_wire_mapinterface
1
ttt_allow_discomb_jump
0
ttt_credits_starting
2
ttt_debug_preventwin
0
ttt_detective_hats
1
ttt_detective_karma_min
600
ttt_detective_max
32
ttt_detective_min_players
8
ttt_detective_pct
0.125000
ttt_det_credits_starting
1
ttt_firstpreptime
60
ttt_haste
1
ttt_haste_minutes_per_death
0.500000
ttt_haste_starting_minutes
5
ttt_namechange_bantime
10
ttt_namechange_kick
1
ttt_no_nade_throw_during_prep
1
ttt_postround_dm
0
ttt_posttime_seconds
30
ttt_preptime_seconds
30
ttt_ragdoll_pinning
1
ttt_ragdoll_pinning_innocents
0
ttt_roundtime_minutes
10
ttt_round_limit
6
ttt_teleport_telefrags
1
ttt_time_limit_minutes
75
ttt_traitor_max
32
ttt_traitor_pct
0.250000
tv_enable
0
tv_password
0
tv_relaypassword
0
wire_banned_gate_categories
wire_egp_allow_emitter
1
wire_egp_allow_hud
1
wire_egp_allow_screen
1
wire_egp_max_bytes_per_sec
10000
wire_egp_max_objects
300
wire_egp_max_poly_vertices
1024
wire_expression2_find_max
10
wire_expression2_find_rate
0.050000
wire_holoemitter_interval
0.300000
wire_teleporter_cooldown
1
wire_turret_delay_minimum
0.010000
wire_turret_numbullets_enabled
1
wire_turret_tracer_enabled
1
zbase_callforhelp
1
zbase_camp_replace
0
zbase_defmenu
1
zbase_dissolve_wep
0
zbase_dmg_mult
1
zbase_gib_collide
0
zbase_gib_max
30
zbase_gib_remove_time
60
zbase_hp_mult
1
zbase_item_drops
1
zbase_patrol
1
zbase_ply_hurt_ally
0
zbase_precache
1
zbase_rag_max
30
zbase_rag_remove_time
0
zbase_randwep
0
zbase_randwep_blacklist_npc
beta_unit_combine_assassin
zbase_reload_spawnmenu
1
zbase_replace
1
zbase_show_navigator
0
zbase_show_sched
0
zbase_start_msg
1
zbase_static
0
zbase_sv_glowing_eyes
1
zbase_zombie_headcrabs
0
zbase_zombie_red_blood
1
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